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To be perfectly honest some factions feel like they are at a disadvantage. My teutonic is my skyrim mod, teutonic real is the original teutonic campaign i renamed.
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This is due to the fact that you cannot launch the mod without it being named an expansion.įor reference my medieval II total war > mods has it set up like so: this has to do with the steam launcher since a steam launch prompts the box with "medieval total war 2" and below it, "medieval total war 2: america's/teutonic", etc.
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I renamed "teutonic" to "teutonic-Real" and with my skyrim folder in the mod file I Renamed "The_Elder_Scrolls" to "teutonic". In medieval total war 2, there's the file "mods" with all your kingdoms expansions, teutonic, americas, britanic, crusades, the normal expansion, what you have to do here is quite simple, pick any of the campaigns and rename it, If your on the Disc version, it will/should be in "SEGA" as the default location of Medieval: Total war 2.
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These moves don’t always work out as everyone might hope, though: the developers of Battlefield 1942 bought the team behind the Desert Combat mod (my personal favorite) back in 2004 to help work on the thematically similar Battlefield 2, only to shut them down right before the game shipped and refuse to pay $200,000 it owed.So you'v installed the mod and you have the folder all correct, your patch has corrected the data that required the patch and now you will want want to get the mod running.Ī quick note, if you have the steam version, it's in your Steam-Steamapps with all your other steam games, you'l find medieval: total war 2 there Developers of popular mods like the Darthmod for Total War have also made it into the industry. As you’re probably aware, some of the world’s most popular games started as mods: Counter-Strike, DOTA and PUBG began as overhauls for Half-Life, WarCraft III and Arma 2 respectively, as did the likes of Dear Esther, DayZ and The Stanley Parable. Whether you’re a fan or not (I’ll admit I’ve never played), it’s always refreshing to see talented game developers hit the big time. They didn’t leave so much as a hint about what kind of game it might be - we checked the team’s social media accounts, Discord, and more - but it’d be surprising if it weren’t based in swords and sorcery seeing how they’ve been modding since Morrowind.
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On Sunday, the team at SureAI released its final patch for Enderal, explaining that they no longer had as much free time to keep up development - because they’re working on “a new, commercial project which will hopefully be announced this year.” Now, its developers are setting off to build a game of their own. It’s the top-rated Skyrim mod of all time at ModDB, has nearly 500,000 downloads at NexusMods and its own Steam page filled with glowing reviews.
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“[It’s the most fun I’ve had in an Elder Scrolls game in years,” wrote our sister site Polygon.
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In 2016, a team of modders released a game they developed in their spare time to nigh-universal acclaim - a mod for The Elder Scrolls V: Skyrim that they called Enderal, with its own 30+ hour quest with gobs of original dialogue and professional voice acting.